
A wiki for the TALES FROM THE NEVERSIDE RP Group
Dynasty

Dyna while in possession of Nicole Demara
PROFILE |
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Chosen Name: Dynasty |
True Name: Lazura |
Alias: The Twilight Trickster |
Age: 237 |
Gender: Female |
Species: Neverside Spectre |
Absolute Affinity: Soul Domination |
Aura Colour: Lilac |
Current Vessel: Nicole Demara |
❝ What a lovely thing utopia is when you're too young to remember the horrors that came with it. ❞
Dynasty (better known as Dyna) is the Neverside Spectre which embodies the concept of souls - she holds the Absolute Affinity of Soul Domination and ranks second in terms of power within The Neverside.She is most known for causing the cataclysmic event known as The Night of Twilight alongside her involvement in The Neverwars.Dyna was a former Neverlord under Navar Fukumoto and after leaving the rank eventually married Promethean.
| Personality
Dyna is somewhat of a 'hopless nihilist'. Outwardly, she presents herself as a cheerful and jovial girl, however this is simply to mask her jaded and cynical view on life due to her upbringing and immortality.Her true self can be manipulative, cruel and downright twisted. She takes pleasure in causing suffering to her foes. It can be difficult to tell whether her actions are genuine or some form of deeper manipulation.Despite this, Dyna finds herself craving genuine connections. Even if she knows it's pointless in the end, she can't help herself but be engrossed and jealous of what comes so easily to humans.
Dynasty

Dyna while in possession of Nicole Demara
PROFILE |
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Chosen Name: Dynasty |
True Name: Lazura |
Alias: The Twilight Trickster |
Age: 237 |
Gender: Female |
Species: Neverside Spectre |
Absolute Affinity: Soul Domination |
Aura Colour: Lilac |
Current Vessel: Nicole Demara |
| Abilites
Dyna holds an Absolute Affinity she calls Soul Domination. Soul Domination allows for Dyna to control, manipulate, create, destroy, (etc), souls physically and conceptually in any way that she desires, only being limited to what she can come up with within that moment. She is the most powerful souls user, period.She typically manifests this as Energy Manipulation, using souls as her energy source.
| Background
In her early days, Dyna caused an event that would later go on to be known as The Night of Twilight. During this she wiped out 95% of the population of Kamala, a continent spanning kingdom within The Dayside.After her defeat to a sword enchanted with raw Neverside energy she quickly learnt that no matter how powerful you are, you never stay undefeated. From here on she uninvolved herself in human affairs.She later joined a wizard called Warlock's cult of Neverlords, believing that Neverside Spectres should not hold all the power. After she was betrayed, she directly opposed Warlock and led an army - directly causing The Neverwars.After The Neverwars she romantically pursued the Spectre of Reflections, however after that endeavour failed she was eventually able to move on and married The Spectre of Life - Promethean.
Promethean

Promethean while in possession of Anby Demara
PROFILE |
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Chosen Name: Promethean |
True Name: Glysera |
Alias: Phantom's Vesper |
Age: 144 |
Gender: Genderless (Identifies Female) |
Species: Neverside Spectre |
Absolute Affinity: Plenary |
Aura Colour: Amber |
Current Vessel: Anby Demara |
❝ In life, people will not always appear to be what they actually are. So what stops you from doing the same right back to them? Nothing. ❞
Promethean is The Neverside Spectre who embodies the concept of life. She goes by the alias of 'Phantom's Vesper', however much more prefers the name 'Thea'She works as an English Teacher at a school in Japan, specifically for orphans with special powers.She has great admiration for and is the wife of Dyna.
| Personality
Promethean is a laid back and chill spectre who has barely a care for most things unless it involves something that annoys or has anything to do with her. She can be a little naïve however, but of course she isn't always that way.She can be quite hostile and very harsh towards others, but is still capable of showing genuine kindness towards those she dislikes. She has shown to be very tolerable. However, if she's around somebody like Dyna, she has no problem with being as kind and happy as she can be.At times, she can have a little bit of a sadistic side and even uses her Absolute Affinity as a threat towards people who annoy her. She tends to go out of her way and go into a vast manor of detail on how gorily she can torture someone.
Promethean

Promethean while in possession of Anby Demara
PROFILE |
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Chosen Name: Promethean |
True Name: Glysera |
Alias: Phantom's Vesper |
Age: 144 |
Gender: Genderless (Identifies Female) |
Species: Neverside Spectre |
Absolute Affinity: Plenary |
Aura Colour: Amber |
Current Vessel: Anby Demara |
| Abilities
Promethean calls her Absolute Affinity Plenary. This ability allows for her to control anything which relates or has to do with life itself.She can manipulate the life of a living thing, such as granting them extra lives, change their lifespan, grant life to anything, resurrect/reincarnate the dead, etc.Promethean controls the strongest variant of Life Manipulation. Alongside having access to the standard Neverside Powerset.
| Background
In early life, Promethean heard many stories of The Twilight Trickster from throughout the Neverside, quickly garnering a huge amount of admiration for her and wishing to be just like her.Upon her ventures to the Dayside, she quickly befriended a girl called Asami. However their friendship was not meant to be, upon Asami passing away from natural causes, Promethean was framed as a murderer - ostracising her from humanity. She stole Asami's corpse and preserved it within her dimension.After finally meeting The Twilight Trickster, she realised that she should forge her own identity, rather than living through her admiration for another. This led her to become an English teacher for orphaned metahumans, wishing for them to not feel ostracised as she was. She later went on to marry Dyna two years after meeting.
Micro
Micro while in possession of Billy Kid
PROFILE |
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Chosen Name: Micro |
True Name: ??? |
Alias: The Psionic Specter |
Age: 209 |
Gender: Genderless (Identifies Male) |
Species: Neverside Spectre |
Absolute Affinity: Micro Intuition |
Aura Colour: Green |
Current Vessel: Billy Kid |
❝ I'm not special. I make mistakes. I don't have all the answers in the world.
But I'm not afraid. Not anymore. ❞
Micro is the Neverside Spectre which embodies the concept of psionics. His calling card is that of 'The Psionic Specter'.Micro's consciousness can be split into two halves: the Micro personality, which is kind and understanding, and the Macro personality, which is vicious and irrational. Macro's whole purpose was to keep Micro safe from what scared him. However, as of late, Macro's purpose is to inspire hope in others.Micro's best friend is a roomba which he personifies as a cat. He calls him 'Mods'
| Personality
Micro is a very kind yet awkward spectre who comes across as rather responsible. He is kind and caring towards others and always strives to do the right thing. He never lets himself become discouraged in his venture to make friends and always tries to look at the positives. Despite this, Micro holds insecurities unique to himself. He has a fear of being judged and discriminated from his true nature as a Neverside Spectre; therefore is slow and hesitant to open up to others.When things fall out of his control and he begins to feel threatened, an alternate personality under the name of Macro takes over. Macro is the complete opposite of Micro, being a cold and calculating fighter who will do whatever he has to do to keep Micro safe.
Macro

Macro while in possession of Billy Kid
PROFILE |
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Chosen Name: Macro |
True Name: ??? |
Alias: The Psionic Phantom |
Age: 209 |
Gender: Genderless (Identifies Male) |
Species: Neverside Spectre |
Absolute Affinity: Become Hope |
Aura Colour: Green |
Current Vessel: Billy Kid |
| Abilities
Micro's Absolute Affinity is called Micro Intuition. It grants him absolute control over psionics. Using Micro Intuition, Micro is capable of using mental/psychic powers to whatever extent he likes with no conceivable limit. However, Micro rarely uses these abilities to fight. He instead uses them primarily as defence.Macro holds the same Absolute Affinity. However he instead uses it offensively. Due to the existence of 2 personalities, the power of the affinity is split evenly between the two.Micro and Macro alike also have access to the standard Neverside Spectre Powerset.
| Background
Not much is known about Micro before The Neverwars. But during this time Micro had befriended another Neverside Spectre called 'Luna'. The two had an incredibly toxic relationship which brought out the worst in each other. After external influence they parted ways.After parting ways with Luna, Micro changed, striving to become a better person. He formerly took up the mantle of 'The Master Chief' and took it upon himself to save as many as he possibly could, not wanting to leave what he started unfinished.After the events of Legacy of Bones, he gave up this mantle, finally obtaining the closure to move on, deeming that it was the time.
Chrona

Chrona while in possession of Nekomiya Mana
PROFILE |
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Chosen Name: Chrona |
True Name: Ruby |
Alias: The Time Remnant |
Age: Unknown (2,836, self proclaimed) |
Gender: Genderless (Identifies Female) |
Species: Neverside Spectre |
Absolute Affinity: Chronocataclysm |
Aura Colour: Cyan |
Current Vessel: Nekomiya Mana |
❝ The very powerful and the very stupid have one thing in common: they don’t alter their views to fit the facts. They alter the facts to fit their views. ❞
Chrona is the Neverside Spectre which embodies the concept of Time & Space. Her alias is 'The Time Remnant'.Originally, Chrona was a Neverside Wizard who lived within The Dayside until being called back to fight in The Neverwars where she took up the position of 'Shrine Maiden of the Tree of Life'. Upon her death to Navar Fukumoto she became part of The Neverside, integrating with the Tree of Life and causing the creation of the Neverside Spectres.Her Absolute Affinity is the strongest amongst all of the Spectres.
| Personality
Chrona can initially come across as stoic and distant as a result of her age and perception of time. But in actuality when her world isn't in peril, she's rather relaxed, carefree and at times even lazy, having a major sweet tooth regardless of her vessel. She tries her best to be tolerable of others but can be quick to anger and annoy. However, since she has a reluctance to hold grudges, she's usually quick to forgive.Chrona is very much a fairy tale-like hero, helping others and vanishing without them ever knowing her name, seeking no reward or compensation as she does as she sees it as the right thing to do. She can occasionally fall into pessimism as she views most problems with a one track mind. Regardless of this she will always try to do what she thinks to be right.
Chrona

Chrona while in possession of Nekomiya Mana
PROFILE |
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Chosen Name: Chrona |
True Name: Ruby |
Alias: The Time Remnant |
Age: Unknown (2,836, self proclaimed) |
Gender: Genderless (Identifies Female) |
Species: Neverside Spectre |
Absolute Affinity: Chronocataclysm |
Aura Colour: Cyan |
Current Vessel: Nekomiya Mana |
| Ability
Chrona's Absolute Affinity is an ability she calls Chronocataclysm, it grants her complete control over the concept of Time and Space.Space-time serves as the boundary of existence, separating different realities and timelines and keeping them flowing properly; her distorting this boundary can cause devastating effects, causing timelines to become fluid, even destroying entire universes, timelines and dimensions.Like the other spectres, she also has the standard Neverside Spectre ability set.
| Background
Chrona was a first generation Neverside Wizard born in the New Dawn settlement. She was one of the first children of the generation to gain a natural affinity towards magic, garnering a close and pure connection to The Neverside itself. In her young age she garnered a close friendship with Navar Fukumoto, occasionally sneaking off back to The Dayside where the two would spend time together. Upon The Spectre of Infinity’s possession of Navar, Chrona fled to The Dayside where she lived by herself in Lunaris city.She returned to the Neverside after being shown visions of the rise of Navar and ‘The Neverlords’ and their goals to overthrow the Spectres. Being thrown into dismay at her best friends downfall she took up the task of defending the ‘Tree of Life’ from him knowing that if he truly wished to rival a spectre he’d need to absorb its power.Due to their previous friendship, she was unable to defeat him which led to her death. However due to her connection and duty as the tree’s Shrine Maiden, The Neverside integrated Chrona and her humanity into itself, reincarnating her 500 years into the past as the first Neverside Spectre.
Kichiro

Kichiro while possessing the body of Alastor
PROFILE |
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Chosen Name: Kichiro |
True Name: Izanagi |
Alias: The Dice Bastard |
Age: 371 |
Gender: Genderless (Identifies Male) |
Species: Neverside Spectre |
Absolute Affinity: Snake Eyes |
Aura Colour: Crimson |
Current Vessel: Alastor |
❝ Big money! ❞
Kichiro is the Neverside Spectre emodying the concept of Probability. His alias is 'The Dice Bastard'.He is the proud owner of 'Big Money Corporation', alongside operating a soul based Casino where he scams his customers out of their souls.Kichiro considers himself the rival of Chrona and will utilise every opportunity he has to minorly inconvenience her day.
| Personality
Kichiro is a self-confident spectre who is fully convinced of his own sayings.He's a sadistic trickster who takes enjoyment out of suffering for his own personal entertainment. He enjoys playing games with people and rarely takes anything seriously.He has self centred teasing demeanor to him typically mocking those who he believes under him alongside those in his casino seeing them as cattle.He's shown to be petty and hold grudges as his grudge against Chrona and will do anything to inconvenience her even if it is admittingly just for a little while.
Kichiro

Kichiro while possessing the body of Alastor
PROFILE |
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Chosen Name: Kichiro |
True Name: Izanagi |
Alias: The Dice Bastard |
Age: 371 |
Gender: Genderless (Identifies Male) |
Species: Neverside Spectre |
Absolute Affinity: Snake Eyes |
Aura Colour: Crimson |
Current Vessel: Alastor |
| Ability
Kichiro's absolute affinity is something he calls 'Snake eyes'. With this ability he is able to manipulate the probability of events, making unlikely things occur more often or instantly and preventing liable events from happening.He can cause and prevent both good and bad luck, sudden deaths, natural disasters, and even apocalyptic events. For fun he likes to determine these fates by using a variety of dice or playing cards.Kichiro likewise has access to the standard Neverside Spectre ability set.
| Background
Upon his excursion to The Dayside, Kichiro quickly abused his ability to become the CEO of a powerful corporation which he calls 'Big Money Corp'. He abuses his position of power to fund his whims and endeavours.However, the prime operation of his company is a Casino which he uses as a front to scam his customers out of their souls. One day, Chrona beat his Casino through abusing her own Absolute Affinity and cursed his eyes to always glow red, meaning that no matter who he possesses, he can never hide in plain sight.He now uses his Casino as a means to garner power so he can eventually invest in a way to spite Chrona and enact revenge.
Pleonexia

Pleonexia wearing her standard attire
PROFILE |
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Chosen Name: Pleonexia |
True Name: Virtue |
Alias: The Avarice Witch |
Age: 208* (physically 24) |
Gender: Female |
Species: Neverside Witch |
Affinity: Soul Scatter |
Aura Colour: Lilac |
Alignment: Lawful Evil |
❝ Calamity is the test of integrity for the soul. ❞
Pleonexia, the Avarice Witch of Calamity, is a Neverside Witch gifted with potent magical abilities elevating and rising her above the rest of her clan in terms of ability, making her a prodigy from a young age.She's was originally 'Virtue', the daughter of the great hero who defeated Dyna during the Night of Twilight. However, she has since discarded this identity after being overcome by greed.Pleonexia rules over her own kingdom from within The Neverside.
| Personality
As the name implies, Pleonexia is a witch that prides herself on wealth and material possessions.Above all she is a highly curious being that desires to learn more about the people and magic she encounters. While she can flawlessly execute a friendly personality, her expressions are quite stoic as a result of magic that masks her emotions.She has been known to disregard her friendly façade and use remorseless violent force to get what she desires.
Pleonexia

Pleonexia donning a school uniform
PROFILE |
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Chosen Name: Pleonexia |
True Name: Virtue |
Alias: The Avarice Witch |
Age: 208* (physically 24) |
Gender: Female |
Species: Neverside Witch |
Affinity: Soul Scatter |
Aura Colour: Lilac |
Alignment: Lawful Evil |
| Ability
Pleonexia is a first-generation Neverside Wizard possessing incredibly strong and potent magic. She is leagues above the majority of Neverside Wizards in terms of magical power.On top of this, Pleonexia is contracted to Dynasty as the Affinity Wizard of Souls. Allowing her to use a lesser variant of Dyna's Soul Domination.Due to being the daughter of the Holy Sword User. Pleonexia possesses a shard of the sword which she wears as a necklace, allowing her to completely negate Neverside Energies used against her, going to far to be able to counter even absolute affinities.
| Background
Pleonexia was originally a girl named Virtue, but after being shunned her entire life, she discarded this title and adopted the name 'Pleonexia'. She is the only survivor of the magical line of Kamala as her village was genocided by the Twilight Trickster when she was just a child.For the longest time, she believed to be the last of her kind until she encountered a fellow Neverside Wizard named Navar who she quickly befriended.Soon she found herself working as an intelligence officer for Navar's Neverlords, now going by the name of Warlock as she helped him further his plans in combatting The Neverside Spectres, which eventually led to The Neverwars.
Count Viz

Count Viz in his regular attire
PROFILE |
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Chosen Name: Count Viz |
True Name: Visionary |
Alias: The Dreamscaper |
Age: 444 |
Gender: Male |
Species: Neverside Wizard |
Affinity: Cosmic Dream |
Aura Colour: Blue |
❝ I have book!~ ❞
Count Viz is a Neverside wizard - He is the Affinity Wizard of Dreams. Using his book which tells him the future, he manipulates the events of the Neverside in order to achieve a foretold outcome.Viz sustains himself not through magic, but by consuming the dreams of others. He feeds off these dreams until there's nothing left, leaving his victims unharmed, but unable to recall the dreams which they hold dear.He's a big fan of jazz.
| Personality
Count Viz is loud and bombastic. This is not by intention, he is simply very over energetic and very overdramatic taking enjoyment out of dramatizing the little things. As a result he can typically come off as quite silly and childish such as his personification of the book.Despite this Viz is still a demon. He has a manipulative nature finding it very easy to manipulate a situation into going his way. But he prefers to operate indirectly rather than directly as a backseat approach.
Count Viz

Count Viz in his regular attire (but cooler).
PROFILE |
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Chosen Name: Count Viz |
True Name: Visionary |
Alias: The Dreamscaper |
Age: 444 |
Gender: Male |
Species: Neverside Wizard |
Affinity: Cosmic Dream |
Aura Colour: Blue |
| Abilities
When it comes to his latent abilities, Viz is not the strongest of Neverside Wizards. However due to his position as the Affinity Wizard of Dreams, he has the ability to create, shape, enter, and manipulate the dreams of himself and others, including modifying, suppressing, fabricating, influencing, manifesting, sensing, and observing dreams as well as nightmares. Alongside bringing these elements to the real world.As he is also in possession of 'The Book', he is able to see an absolute unchangeable future. Meaning that even with his lack of power in comparison to other affinity wizards, battles are always in his favour. Viz is the only one The Book responds to.
| Background
In his earlier life, Count Viz was a married man. However upon discovering 'The Book', after seeing his future, he abandoned his wife and son to enact out his cosmic destiny.From there then on, he has been constantly manipulating the events of the entire Neverside behind the scenes, altering the trajectory of Wizard society on several occasions.Because Viz is rarely seen, there are many rumours throughout the Neverside that Viz was one of the contributing causes of The Neverwars and the reason that Warlock even acquired the Holy Sword in the first place. These are unconfirmed.He is not well liked among Wizardkind.
Navar Fukumoto

Navar wearing his deepstone attire
PROFILE |
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Chosen Name: The Warlock |
True Name: Navar Fukumoto |
Alias: The Emissary of Blades |
Age: 204 (Physically 28) |
Gender: Male |
Species: Neverside Wizard |
Affinity: Timbres of Heaven |
Aura Colour: White |
❝ We are all insects. Groping towards something terrible or divine. ❞
Navar Fukumoto was the leader of a clan of Neverside Wizards called 'The Neverlords'. His main aspiration in life was to lead revelation against The Neverside Spectres, believing that they shouldn't be the ones who hold all of the power within The Neverisde.He was better known by his Neverlord title of 'The Warlock'.After his defeat during The Neverwars, he was sealed away within his own dimension by Chrona and cut off from the source of his power.After the Key of Bones was destroyed he was set free and regained his lost power.
| Personality
Navar is condescending, arrogant, vain, and lusting for power. His entire revolution is not founded upon what he believes to be just or right, but simply upon his own desire for power. He is deeply megalomaniacal, misanthropic, and shows signs of psychopathic behavior as his greatest fear in the universe is being possessed by a Neverside Spectre.Navar is also extremely narcissistic. He rarely, if at all, does anything for others but himself, heralding himself constantly and will ruin the lives/manipulate anyone in his way for personal amusement and gain.
Navar Fukumoto

Navar donning his battle attire from The Neverwars
PROFILE |
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Chosen Name: The Warlock |
True Name: Navar Fukumoto |
Alias: The Emissary of Blades |
Age: 204 (Physically 28) |
Gender: Male |
Species: Neverside Wizard |
Affinity: Timbres of Heaven |
Aura Colour: White |
| Ability
Navar is the strongest creature in the entirity of The Neverside. After absorbing the power of the Tree of Life, he gained access to each of the Spectre's absolute affinities, making him practically unstoppable.His signature magecraft is the ability to summon copies of weapons that exist within his dimension. These copies are perfect replicas in every way. He calls this ability Timbres of Heaven.Navar also possesses two twin scimitars forged from the remains of the Holy Sword wielded by the First Wizard to defeat Dyna within The Night of Twilight. This allows for him to directly hold his own against Neverside Spectres even without using his affinity.He wields a bow made out of deepstone, which he uses to fire magically charged weapons at opponents at long distance.
| Background
Navar was a first generation Neverside Wizard born within The Neverside. When he was a child he wished to one day unite Neverside Wizards and Neverside Spectres. But during his teen-years, he encountered the Neverside Spectre of Infinity, who took advantage of the young Navar and used him as a vessel to manipulate and deceive his fellow wizards.Upon gaining control of his body back after being discarded, he then vowed to destroy the Neverside Spectres. Leading to the formation of The Neverlords.
Dyna Aikawa

Aikawa under her reflective mirage
PROFILE |
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True Name: Dyna 'Ciel' Aikawa |
Alias: The Mirror Monarch |
Age: 18 |
Gender: Female |
Species: Half-human, half-spectre |
Affinity: Grande Galerie |
Aura Colour: Purple |
❝ Not everyone is meant to make a difference. But for me, the choice to lead an ordinary life is no longer an option. ❞
Dyna Aikawa is a 18 year old Japanese/French girl. She is a Half-Neverside spectre, Half-Human hybrid and studies at an academy for Metahumans called the Academy of The Three Kings where she trains to better learn how to control her affinity.She is the granddaughter of the Neverside Spectre of Reflections and likewise the current holder of the absolute affinity of reflections.Aikawa has had a troubled upbringing leading her to fear getting too close to people, since in her past, all the people who have gotten close to her have ended up ruining her life.
| Personality
Aikawa is a rather reserved individual who likes to keep to herself, rarely ever showing any emotions. If someone strikes a conversation with her, she’s very awkward and tends to most likely make the other feel awkward about the conversation, too. She hates dumping her problems onto others, especially since she thinks others will use the problems she tells them about to make her feel awful.
Dyna Aikawa

Aikawa regularly
PROFILE |
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True Name: Dyna 'Ciel' Aikawa |
Alias: The Mirror Monarch |
Age: 18 |
Gender: Female |
Species: Half-human, half-spectre |
Affinity: Grande Galerie |
Aura Colour: Purple |
| Ability
Despite being a human, Aikawa has access to an Absolute Affinity. Her Absolute affinity is an ability she calls Grande Galerie and grants her complete control over the ability to manipulate reflections.However, due to being a human she still has a limit on how much power she can use. She is roughly as powerful as a standard Neverside Wizard.She carries magical mirrors with her in case there’s not a reflective area around her, and those mirrors are able to change in size and are able to become a shield which she can use if she’s in a tight situation in which she needs to use it.
| Background
Soon after she was born, her mother died of seemingly natural causes. Her father pinned the blamed upon Aikawa, leading for the two fall into an abusive relationship with Aikawa left upon the receiving end.Aikawa then quickly became subducted to rigorous tests by an organisation called SHARD, disguising themselves as a government agency which paid her Father off in hush money.Eventually, after accidently killing another student at the age of 7, Aikawa was discovered by the Academy of the Three Kings, a school formed within Victorian Britain to help and house those with special powers. She started receiving the council of Dr. Rudolph Connors who she quickly started to see as a Father figure.
Moge-ko

Moge-ko after being genetically altered by Pleonexia
PROFILE |
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Name: Moge-ko |
Alias: The Daughter of the Neverwitch |
Age: ??? |
Gender: Female |
Species: Mogeko, Neverside Wizard |
Affinity: ??? |
Aura Colour: ??? |
❝ It's me, the lovable Moge-ko! ✩ ❞
Moge-ko is a humanoid Mogeko. She was created when the mogekos mixed candy, tabasco, and all that neat stuff to make "a perfect girl," but the Mogekos added concrete instead of candy, ruining the recipe. In the end, Moge-ko was created, a psychopath with the appearance of a schoolgirl.After a magical ritual Moge-ko became the daughter of Pleonexia, changing her genetics and physical appearance allowing her access to a standard Neverside Wizard powerset.
| Personality
She likes prosciutto, marshmallows, and macaroons and loves taking naps. However, in mannerism, she resembles a disturbed psychopath.Aside from murdering, she also likes to "toy" with anyone she dislikes - "toy" being, in actuality, torture. Once done with torturing those who have crossed her path, she is known to crucify them upon blood-red crosses until they die. As mentioned by Defect Mogeko, Moge-ko enjoys cutting people up and eating them, alluding to the possibility of cannibalism
Moge-ko

Moge-ko's original appearance
PROFILE |
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Name: Moge-ko |
Alias: The Daughter of the Neverwitch |
Age: ??? |
Gender: Female |
Species: Mogeko, Neverside Wizard |
Affinity: ??? |
Aura Colour: ??? |
| Ability
After being genetically reformed to resemble Pleonexia, Moge-ko was granted access to the standard Neverside Wizard ability set. Allowing her to freely manipulate Neverside energies to her will.Her aligned affinity is currently unmanifested.
| Background
Undocumented
Luna

Luna possessing the body of Samus Aran
PROFILE |
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Chosen Name: Luna |
Alias: The Nightmare Child |
Age: 100 |
Gender: Female |
Species: Artificial Neverside Spectre |
Affinity: Point Zero |
Aura Colour: Pink |
❝ Dust becomes atoms, atoms become nothing. ❞
Luna is an artificially created Neverside Spectre, engineered as part of The Neverwars. She was designed to be the antithesis to Warlock, possessing an absolute affinity with the power to counter his Timbres of Heaven. The power of Death.After the Neverwars she befriended Micro, who she and he shared a toxic relationship with. She vowed to search out the Key of Bones in an effort to complete her initial directive and win back Micro's friendship.
| Personality
By design, Luna was programmed to be an unfeeling merciless killing machine. During the events of The Neverwars she has shown her brutality and anything to get the job done. Even sacrificing countless lives in order to complete her directive, whether they be friend or foe, showing no remorse or hesitation.However despite of all this there exists an oddity within Luna's behaviour. She found herself strangely attached to Micro due to the fact he was the first person to treat her like a person, rather than a machine. This clouded her with uncertainty, leaving her unsure of her purpose. This left her to act erratically, confused about herself.After Micro and her parted ways due to their toxic dynamic, she took a vow in an attempt to learn kindness and compassion so they could rekindle their lost friendship.
Luna

Luna possessing the body of Samus Aran
PROFILE |
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Chosen Name: Luna |
Alias: The Nightmare Child |
Age: 100 |
Gender: Female |
Species: Artificial Spectre |
Affinity: Point Zero |
Aura Colour: Pink |
| Affinity
Luna possesses the absolute affinity of death, which she dubbed 'Zero Point'. With Zero Point, she has the ability to see the 'heart' of anything and destruct it. This can apply to that which is living and that which is not, being able to destroy entire planets at a time if she has to.Despite this, due to only being an artificial spectre, her affinity is nowhere near as powerful as a natural born spectre.She also has the capability to use the typical Neverside Spectre ability set.
| Background
Luna was created with the sole directive to kill Warlock. Upon completing her directive it was intended for her to die and her energies returned to The Neverside. However Micro - not liking this idea - twisted her fate so that she would live beyond.However, struck by an unexplainable fear, she fled The Neverwars, never completing her intended directive. She became lost without a purpose, eventually being given the purpose to simply live from Micro - At the same time, she was also given her name from him.Eventually she and Micro parted ways due to their toxic relationship and Luna was left to discover herself in the universe.
Echo

Echo in her standard wizarding attire
PROFILE |
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Chosen Name: Emilia "Echo" Redfern |
True Name: Lazura |
Alias: Sorcerer of Sheffield, Scarlet Spellslinger, The Past In Prologue |
Age: 236 (Physically 21) |
Gender: Female |
Species: Neverside Wizard, Neverside Spectre (Formerly) |
Affinity: Artificial Heart |
Aura Colour: Chromatic |
❝ You will die. But so will I, so it’s alright. ❞
Echo is a Neverside Wizard who openly operates and practises magic within The Dayside. She operates as an independent Private Investigator and Consultant over magical and abnormal matters - Neverside or not - from within the British City of Sheffield.In actuality, Echo is a memory duplicate of Dynasty created by time to compensate for timeline discrepancies. She shares all the same memories up until September 2021. She adopted the name Emilia Redfern as a pseudonym for when she’s in places she’s not meant to, donning a lab coat because she believes it makes her look important.
| Personality
Snarky with a love for Sorcery. Echo is a level-headed young woman with equal talent for wit as she has for magic. She is a humanist driven both by passion and a heartfelt desire to do something with her life. She can initially come off as serious, reserved and a little dismissive of others but is in actuality a bit of a dork who loves magic more than anything. She may not be nice all the time but she’s a good person who tries to do the right thing.Being the equivalent of a clone of Dynasty - having the memories of the original with none of her powers - Echo is at constant war with herself about who she is along with her identity, doing her best to forge her own individuality and find out who she is. She shares Dynasty’s ‘Hopeful Nihilism’ along with pretension for mischief and theatrics however lacks her forced joviality, preferring to be blunt and upfront.
Echo

Echo donning a lab coat to appear important
PROFILE |
---|
Chosen Name: Emilia "Echo" Redfern |
True Name: Lazura |
Alias: Sorcerer of Sheffield, Scarlet Spellslinger, The Past In Prologue |
Age: 236 (Physically 21) |
Gender: Female |
Species: Neverside Wizard, Neverside Spectre (Formerly) |
Affinity: Artificial Heart |
Aura Colour: Chromatic |
| Affinity
Despite no longer having access to her Absolute Affinity Echo has a strong and deep rooted connection to The Neverside from previously being a Spectre. Being able sling spells of any class with enough power to shut off the sun. She is capable of this through a technique she calls ‘Artificial Heart’, channelling magic through The Tree of Life itself as not to put strain on her body, a feat which only she is capable of.Echo wears enchanted ringed contact lenses at all times which allow her to tap into a more limited variation of Eolas.
| Background
Echo was assumed to be created by time trying to compensate for a Neverside Spectre's Monoversal Nature. Not being able to have Dyna be in two timelines at once, it instead made a memory duplicate of her. During this time, Echo was under the assumption that The Neverside had somehow died due to her being unable to feel it. She later found this to be false upon crossing paths with Dynasty.She was rescued by an organisation known as CIRCLE who thought they were manipulating her for her magical knowledge. She took advantage of CIRCLE to build herself an Artificial Neverside which she intended to use to restore her powers and spread herself by using it to possess multiple people. This plan was stopped by the original Dynasty.After spending several years within the Neverside, Echo regained her connection to it - becoming a Neverside Wizard - developing Artificial Heart. She later returned to The Dayside, starting to openly operate as a wizard in Sheffield. The High Council of The Neverlords permitted this as long as she omitted mention of The Neverside.
Neverside Spectres

Micro's eyes glowing after his helmet was shattered
Aliases - The Spectres, Neverkind, Homeworlder, World Builder, Gods, Superiors |
Lifeform Type - Quazi-ghost, Conceptual Entity |
Place of Origin - The Neverside |
Status - Active |
Neverside Spectres are conceptual creatures of infinite power native to The Neverside. They are the personification of raw power and embody the concepts which make up creation. Without their existence, these concepts would cease to be. Each Neverside Spectre controls a respective concept of creation to its absolute fullest with no conceivable limit. They call this an Absolute Affinity. In the Neverside's native language, the term Spectre loosely translates into "Supreme being"Despite their name, Neverside Spectres are not ghosts, they simply resemble ghosts in their nature. Due to their reach as conceptual entities, they cannot be seen as they do not have conceivable forms as they theoretically exist everywhere and anywhere at once throughout the multiverse.In order to interact with the physical realm proper, they must take form through possessing a body of their choosing. The only sign that someone is under possession by a Neverside Spectre is that their vessel's eyes will glow their aura colour upon using their Absolute Affinity.There are only 12 Neverside Spectres in the entirety of the multiverse with each spectre controlling their own Absolute Affinity. Spectres are also mono-timeline and mono-versal meaning there cannot be alternate timeline or alternate universe variants of them.If all 12 Neverside Spectres used their Absolute Affinities in harmony, they have the capability to create, change, or destroy absolutely anything across all of actuality across any and every universe, multiverse and outer-verse.
Neverside Spectres

Dyna using her Absolute Affinity against a Monstrum
KNOWN NEVERSIDE SPECTRES |
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Chrona (The Spectre of Space-Time) |
Dynasty (The Spectre of the Soul) |
Promethean (The Spectre of Life) |
Micro (The Spectre of Psionics) |
Kichiro (The Spectre of Probability) |
Zone (The Spectre of Dreams) |
Ted (The Spectre of Infinity) |
Earl (The Spectre of Sound) |
Mona (The Spectre of Reflections) |
Santa Claus (The Spectre of Creation) |
| Abilites
Absolute Affinity - Each spectre has the ability to control their innate concept to its absolute with no conceivable limit. They will always be the strongest user of their innate concept due to being the source of the concept.Eolas - Eolas allows for a Neverside Spectre to connect to the universe around them. Through this they are able to discern a variety of information. This could be something as small as beaming a map of a certain area into their head so they wouldn’t be lost or something as radical as discerning every single location that everyone on the planet has ever been since their birth. Eolas can also be augmented with a Spectre's absolute Affinity for additional bonuses.Breach Channelling - Spectres are able to channel the dimensional energy of breaches (rifts in space time created by The Neverside) to allow themselves travel to other universes and locations. This energy can also be used offensively and defensively.Dimension Creation - A Neverside Spectre has the ability to create dimensions alongside control the properties of said dimension.Astral Projection - Each spectre holds the ability to control the Astral Plane based upon their own proficiency.Possession - Neverside Spectres hold the ability to possess any living thing and use them as a vessel. The limit of what they can possess varies per spectre.Immortality - Neverside Spectres lack the ability to die. If somehow killed, they will simply re-manifest within The Neverside.
Neverside Wizards

Also Known as - Wizards (Male), Witches (Female), Mages, Warlocks, Wizardkind, Neverkin, Neverkind |
Lifeform Type - Humanoid (Usually) |
Place of Origin - The Neverside, The Dayside (Formerly) |
Neverside Wizards are mortal beings which hold a natural and pure connection to The Neverside which through study allows them to shape its energies to their will. With this connection they hold the capability to cast spells and develop affinities. They are the dominant species within The Neverside.
| Magic
Magic is a visual medium, spellcasting is achieved by visualising the spell within one’s head and bringing it into existence through imparting one’s will upon the world. Due to this it is common practice to attach meaning to words in order to help with a quick visualisation of a spell to act as a focus.Through enough practice wizards are capable of casting spells to do anything that they want. However since magic is channelled through a Wizard’s body, the power of the spells they can cast is limited to the physical capabilities of their bodies. If the power of a spell is too much for the wizard’s body to handle, they run the risk of becoming overwhelmed by magic and transforming into a mindless creatures known as Neverwas. To get around this limitation, in order to cast stronger magic, wizards will ritually cast spells as a group in order to break past this limit. The more Wizards that work together, the more powerful their magic will be however the more unity will be required between the wizards.Practitioners of magic are able to develop special magical techniques and abilities through their own unique experience to give them advantages over other wizards as these cannot be countered without a direct understanding of how the technique works. These techniques are referred to as Affinities.
Neverside Wizards

KNOWN NEVERSIDE WIZARDS |
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Pleonexia - Affinity Wizard of Souls |
Count Viz - Affinity Wizard of Dreams |
Navar Fukumoto - Warlock of The Neverlords |
Imyander Frilly - The Spell Storing Wizard |
Jinx - The Wizard of Jinxes |
Echo - The Wizard of Sheffield |
| Type of Wizards
Neverside Wizards - Practitioners of magic. They have a natural and pure connection to The Neverside and can freely manipulate Neverside Energies in the form of spellcasting. Their bodies are stronger than that of regular mortals along with being immune to diseases.Affinity Wizards - Wizardkind who have formed pacts with Neverside Spectres. Affinity Wizards are capable of tapping into a Neverside Spectre’s Absolute Affinity. Instead of casting spells through their own body, they channel their magic through a Spectre instead which allows them to cast significantly stronger spells. They are capable of casting spells based around their Spectre’s affinity non-verbally.Neverkin - Beings who hold a natural and pure connection to The Neverside however choose not to pursue magic therefore hold no latent magical talent. Despite this their bodies are still stronger and they are immune to diseaseWarlocks - Warlocks are Neverside Wizards who have violated one or more of The Neverlaws. These Wizards are cast out and shunned from The Wizarding community.
| Government
Since the end of The Celestial Wars, The Neverside has been governed by a group referred to as ‘The High Council of The Neverlords’. The Neverlords are formed by one elected representative from each Wizarding Clan from across the Neverside. Their goal is to protect wizardkind from the abuses of magic as outlined in the The Neverlaws in order to limit the power of and ensure the safety of all wizards everywhere.
Neverside Wizards

KNOWN WIZARDING CLANS |
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New Dawn - The original citizens of Kamala who settled within the Neverside after The Night of Twilight. |
Pleonexia's Nation - The largest wizarding clan within The Neverside ruled by Pleonexia. |
The (Original) Neverlords - Warlock's clan of Wizards who wished total domiantion and rule over The Wizarding World. |
73 Unnamed Clans - The Neverside is Composed of 76 recognised Wizarding Clans of various sizes. |
| Latent Abilities
Nocht - Neverside Wizards hold the natural ability to see and sense magic through feeling the energies around them with their own. They are able to use this to do such things as see through illusions created by magic, follow traces of magic and identify magical fields.Enhanced Lifespan - Despite immortality being outlawed among wizards, Wizards are naturally capable of living for over 500 years due to their natural biology and Neverside Energies preserving their bodies.Technological Disruption - Due to the Neverside Energies flowing within their bodies and technology ceasing to function within The Neverside, any Wizard coming into contact with technology while within the Dayside can cause it to become unreliable or ceasing to work entirely.
| Wizarding Culture
Like spells, a wizard’s True Name is composed of three parts. Due to the potential for harm names have when incorporated into magic, such as summoning, location and manipulation spells, many wizards tend to partially or completely hide aspects of their names. Most wizards will entirely hide their middle names and replace their last name with that of a species of bird as is common in Wizarding Culture.Neverside Spectres are held akin to Gods within The Neverside with many religions and cultures entirely based around them with the hopes of appeasing them. Despite their religious and godlike status, it is very common knowledge that The Spectres are real and actually exist due to The Neverwars and other incidents.Many Neverside terms and phrases are spoken in Irish Gaelic. This is due to the geographical position of Kamala on Earth. Many Wizards continued this as tradition to honour their origins.
Neverwas

Aliases - Those who Neverwas, The Dammed, Perpetua, Beasts of The Neverside, Wukkxw, Qizd zioq |
Lifeform Type - Beast |
Place of Origin - The Neverside |
Status - Active |
Neverwas are the result of Neverside Wizards coming to corruption by their own magic. They are mindless beasts which roam The Neverside which act on pure instinct.Despite this, The Neverside will occasionally treat them as its own personal army of sorts and has the ability to manipulate them to attack those who it considers a threat both inside and outside the dimension. However they have no fixed allegiance. They will attack anything with no sense of self preservation.If a Neverwas stumbles out of The Neverside, The Neverside typically won't consider this a cause for concern and allow them to roam free. This can lead to civilisations coming under siege to wild Neverwas, leaving it to Neverside Wizards or the Neverside Spectres themselves to deal with them.The Neverwas have no fixed appearance yet always appear with distorted demonic features typically appearing animalistic.Once someone has become a Neverwas they can no longer turn back to what they were as they have completely lost themselves in the transformation.Neverwas each have a unique affinity based similar to Neverside Spectres. They tend to be abstract in nature and reflect the original person's twisted mind.
Overseers

Aliases - No known aliases |
Lifeform Type - 5th Dimensional Entity |
Place of Origin - The Foreverside |
Status - Active |
The Overseers are inconceivable beings hailing from The Foreverside, The Neverside's sister realm. They hold and record all the known knowledge within the multiverse in real time making them each omniscient. Just as the Neverside Spectres are the personification of all power , The Overseers are the accumulation of all knowledge.Holding no desire or ability to use this knowledge for anything than the preservation of such knowledge The Overseers spend all their time debating and discussing with each other for all eternity over the knowledge that they hold.The Overseers function as somewhat of a backup of all multiverse knowledge in the case of a multiverse-wide destruction.
| Foreverside Monks
In the same way Neverside Wizards can make connections to The Neverside if a being were able to make a connection to The Foreverside they would gain the ability to talk to The Overseers, being able to ask them any question that they desire. The Overseers will always answer honestly to these questions as they believe that everyone has a right to the knowledge they desire.If the person in questions lacks the willpower however, they will be driven mad by these answers they receive.
Castellans

Aliases - No known aliases |
Lifeform Type - ?? |
Place of Origin - The Omniside |
Status - Extinct |
The Castellans were the original lifeforms of the outerverse, hailing from the first realm - then known as The Omniside. They were the accumulation of all knowledge and all power, immortal all knowing all powerful beings with the capability to do anything they desire.They were the creators of the original multiverse, using their abilities to nudge events throughout the first cycle and manipulate development in a way they dictated to be right.There were only three castellans in the entirity of The Omniside. The Other, The One and The Celestial.
| The Other
The Other determined their intervention as unnecessary after seeing life progress and evolve on its own without interference. These concerns were brought up to his fellow Castellans - musing that their time as Gods was unneeded and should come to an end. The One agreed, where as The Celestial did not, becoming corrupt by knowledge and power.This led to a war between The Other and The One against The Celestial. The Celestial was eventually defeated, however the multiverse and outerverse was entirely destroyed in the process. Using the remnants of their energies, they sparked a new multiverse, splitting The Omniside into two halves, deeming that they who are all knowing and all powerful would be destined to make their same mistakes, personifying their bottomless power as The Neverside and never ending knowledge as The Foreverside.
The Neverside

Type - Realm/Extradimensional Power Source |
Location - The Outerverse |
Inhabitants - Neverside Spectres, Neverside Wizards, The Neverwas, The Knights of The Neverside |
The Neverside is a sentient realm positioned outside of the multiverse which encompasses the powers of all of creation and the source of the conceptual power which holds the multiverse together. It is the physical manifestation of raw infinite power - it is one half of the original first realm known as The Omniside.The Neverside takes the form of an infinite mystical forest representing its power. Each tree within the forest represents a world in the multiverse borrowing its power, these trees are virtually indestructible. At the centre of The Neverside lies the Tree of Life, which functions are the heart of The Neverside.It is inhabited by: The Neverside Spectres - who are the personification of The Neverside's power , Wizardkind - who are the general populous, The Neverwas - who function as it's primary defence and The Knights of The Neverside - who hold the sacred duty of protecting the Tree of Life.The Neverside was originally a desolate uninhabitable realm. But after the events of The Night of Twilight and the first humans migrated, The Neverside rearranged itself to be less dense, creating valleys, clearings and caves to make it easier for human settlement to be built leading to the creation of towns, temples, castles and other structures. If a Wizard clan needs more space, The Neverside can encompass due to it's infinite nature, however its trees cannot be destroyed, simply moved.
The Neverside

Type - Realm/Extradimensional Power Source |
Location - The Outerverse |
Inhabitants - Neverside Spectres, Neverside Wizards, The Neverwas, The Knights of The Neverside |
The Neverside has no atmosphere, nor does it have a sky, nor sun or moon. However due to the logistics of the realm, these are not required. Breathing is not a necessity nor is eating or drinking, however many wizards still eat and drink for recreation. Likewise Wizard clans will simply create an artificial atmosphere around their land to mimic Earth's atmosphere and weather.If an outsider was to somehow force their way into The Neverside, they would be overwhelmed with power and transformed into a Neverwas.After the events of The Neverwars, the realm was left physically scarred due to Warlock absorbing power from the Tree of Life. Due to this The Neverside has become far more difficult to traverse in the sense of time moving at different speeds in different locations and the physical space being folded like a puzzle box. Going left can sometimes mean going right and going forward can sometimes mean going back. It has likewise become far more hostile to outsiders than previously before. It has become a world of chaos and nightmares.
The Foreverside

Type - Realm/Extradimensional Power Source |
Location - The Outerverse |
Inhabitants - The Overseers, Foreverside Monks |
The Foreverside is manifestation of knowledge and one half of the former Omniside. Those who inhabit hold true omnipotence and hold all the knowledge of the multiverse at their desire alongside true immortality.The Foreverside manifests itself as a beautiful valley of floating islands with a single river flowing through the centre connecting all of these islands to represent the flow of knowledge.The inhabitants of The Foreverside are known as “Overseers”. They spend eternity debating about the events of the multiverse and the course of creation yet hold no power to change or influence it themselves. The only thing that they can do with their infinite knowledge is to debate.Those who inhabit The Foreverside do it under the guidance of the Overseers. Those with a connection to The Foreverside have the ability to ask The Overseers any question that they desire and The Overseers will answer it honestly. This all takes place inside the head of the person and happens within an instant. As a result those who are connected have the ability to see all possible outcomes to a situation and can choose one which is the most favourable to them.
The Omniside

Type - ??? |
Location - Beyond the Outerverse |
Inhabitants - Castellans |
The Omnside was the former home of the Castellan trio. After the war between The Other, The One and The Celestial, it was split into what is today known as The Neverside and Foreverside.The dimension itself was cosmic in nature and inconceivable to anyone who wasn't a Castellan. It couldn't even be accessed and still cannot be accessed despite being inactive.The Castellans never left this realm, simply observed out of it into the greater multiverse like a looking glass. Unlike the Neverside and Foreverside, it possesses no special powers and seemed to simply be where The Castellans inhabitted.
Lunaris

Type - City |
Location - The Dayside |
Inhabitants - Mankind |
Lunaris is a steampunk city built upon the remnants of Kamala Kingdom, it is located upon the Line of Twilight and holds the only entrance to the realm between The Dayside and The Neverside. The city is entirely surrounded by water.After the Night of Twilight, not all of Kamala's residents wished to enter The Neverside, leaving a fraction of the remaining population behind. They quickly started on rebuilding their lost kingdom, however due to the events of The Night of Twilight, the once continent spanning kingdom was reduced to a small island the size of a small city, now being completely surrounded by water.During construction the residents started to become visited by strange visitors from across the many worlds of The Multiverse. No one could seem to answer why, but they felt drawn to the city. Some were hesitant at first but were happy to accommodate the visitors for however long they wished to stay. Eventually, word of the city spread and the city itself started to capitalise on it's newfound fame, quickly developing into a hub for travellers of all sorts from other worlds.The residents of Lunaris were likewise unable to explain this phenomenon, however to their unknowing, the land had become scarred during The Night of Twilight with a dimensional rift called The Line of Twilight, attracting off-worlders to their city.
New Tokyo

Type - City |
Location - The Dayside |
Inhabitants - Mankind |
New Tokyo is a futuristic city located within a dimension inside of The Multiverse. Thanks to contributions from a mysterious benefactor it became able to rise above all current technologies and become and advanced civilisation like no other. They engineered and created countless revolutions within the modern world with the objective to discover the secrets behind the Skasis Paradigm, the mathematical equation behind the way the universe worked. Anyone who cracked the paradigm would be able to control the very building blocks of the universe, granting them the power of a god.Due to the advanced nature of their civilisation, they became under siege by The Master's forces with the intent to steal The Skasis Paradigm. To combat him the scientists of New Tokyo created The Monstrums. Mechanical creatures with biological components which had the power to harness the conceptual energy of the Skasis Paradigm. But it was too little too late and the city was entirely destroyed in the process.The City was later restored by Constantine through using the Key of Bones with the intent to investigate Monstrum technologies after more started to appear despite the city's destruction. New Tokyo is now inhabited by a recovering population and have since abandoned their search for the Skasis Paradigm.
Kamala

Type - Destroyed Kingdom |
Location - The Dayside |
Inhabitants - None |
The Kingdom of Kamala was a continent-wide spanning kingdom that was utterly decimated 200 years ago when it fell under siege of The Twilight Trickster within The Night of Twilight. It was medieval in nature and had a high fantasy feel to it, containing many of the archetypes of knights, mages and adventurers.Despite this, Kamala was not a poor kingdom. Even the lowest standard of living was still considered comfortable by most.The kingdom fell upon Dynasty's manifestation, quickly finding entertainment in destruction, she decimated the kingdom before briefly ruling it for three years after possessing the body of the princess and becoming its Queen and reducing the population by 95%.Dyna was defeated after her three year rule by a holy sword forged within the Line of Twilight, a gateway scarred upon the kingdom after Dyna's manifestation.The majority of survivors of the event would flee to The Neverside and start anew, however part of the population remained and constructed a new civilisation on top of the remains called 'Lunaris'.
Pleonexia's Kingdom

Type - Destroyed Kingdom |
Location - The Dayside |
Inhabitants - None |
Timeline Subway

Type - Cosmic Intersection |
Location - The Outerverse |
Inhabitants - Time Eaters |
The Timeline Subway is an extradimensional plane of existence which can be accessed through entering a certain rift in space time called a Breach. The Timeline subway can be used to navigate to any universe within the multiverse. It is a sub-realm of The Neverside that takes the appearance of an actual actual subway, it has train tracks which lead seemingly nowhere.It is inhabited by a sub-species of Neverwas called Time Eaters. As the name imply they eat a persons past and potential future to sustain themselves.
| Breaches
The Timeline Subway of Breaches. Breaches are cracks in the fabric of reality and act as gateways between worlds. They are naturally occurring phenomena which can be caused by any number of circumstance, however can likewise be naturally created by those who have the ability to channel breach energies.Naturally occurring breaches will only open on what is called The Map of Infinity. An invisible thread which ties all breaches together across the multiverse.
Academy of The Three Kings

Type - Academy |
Location - London |
Known Facility Staff - Dr. Rudolph Connors, Unnamed Headmaster |
Known Students - Dyna Aikawa, Dynasty, Psyche, Kiran Abbott, Nosmal |
The Academy of The Three kings was a school founded in Victorian England founded upon the prospect of helping those with special powers learn control them and reintegrate into society.It is located in the outskirts of London and kept hidden by a bounded field. The exterior of the school itself is an old castle which has been completely refurbished and modernised.The school is a boarding school, however the school itself has no issue with allowing kids to leave the premises outside of school hours for recreational purposes unless specifically states otherwise. However they have a strict policy against guests.It has long since been theorised that the school has ulterior motives, however this has never been proven.
| History - Page 1
I. CREATION |
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The origin of The Neverside |
II. The Night of Twilight |
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The story of Dynasty's origin |
III. Spellbound |
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The Wizard colonisation of The Neverside |
IV. Rise of The Neverlords |
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Navar Fukumoto's rise to power |
V. A Psionic Nightmare |
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The chance encounter of Micro and Luna |
VI. The War for The Neverside |
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The story of The Neverwars |
| History - Page 2
VII. War's End |
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The events which transpired after The Neverwars |
VIII. Legacy of Bones |
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Warlock's return and his plan to bring forth Heaven |
IX. Lunar Eclipse |
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The threat of a mysterious author looms causing the Spectres to fight among themselves. |
X. Echoes Of The lost |
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A mysterious force has been spying on Dynasty. Is it real or all in her head? |
XI. Spectre Wars |
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The Celestial finally reveals himself and enacts his plans to destroy The Neverside. |

| magic
I. Spellcasting |
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The art of manipulating Neverside energies in the form of magic. |
II. Potioncraft |
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The art of channeling Neverside energies into potions |
III. Affinities |
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Latent abilities and techniques unique to specific individuals |
IV. Neverlaws |
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The rules established by the Hight Council of The Neverlords to protect wizardkind. |
| Timeline


| Creation
The start of our multiverse was the first. Before our silly little worlds existed, there existed another. A ‘first cycle’ so to speak. And within that first cycle there were 3 all powerful, all knowing entities, The Other, The One and The Celestial. They called themselves: The Castellans. They created the multiverse, the outerverse and everything beyond. They deemed where life where there would be life, they deemed where there would be destruction. They deemed where there would be dreams, they deemed where there would be nightmares. They were all encompassing Gods which would observe over their creations and occasionally make nudges to provoke outcomes which would be favourable for their observations. They did this from a realm they called ‘The Omniside’, a realm that they never left.Eventually, the other came to the conclusion that through his observations, they simply weren’t needed. The multiverse was fully capable of developing on its own and this type of divine intervention was simply not needed. The One agreed with him, however The Celestial firmly disagreed, becoming corrupt with knowledge and power. This led to a war between The Other and The One vs The Celestial. This war waged across all of creation, destroying countless multiverses and all of creation in the process.Eventually, The Celestial was defeated as they stood amongst their destroyed creation. The Other and The One came together, using the remnants of their power, they sparked the creation of a new multiverse, a new outerverse and everything beyond. However, without them. The Castellans were entirely wiped out in the process.But not before one final act.Their former home, the Omniside was split into two. One half, becoming a realm which encompassed all power of creation. And the other encompassing all Knowledge that would ever exist. Neither of these sides could ever meet and become whole again, thus keeping their powers alive while eliminating the mistakes that they once enacted.

| The Night of Twilight
The Night of Twilight was an event caused by the Neverside Spectre Dynasty. Upon first manifesting Dyna was a mindless creature acting out of instinct. This is simply how Spectres manifest; spectres take significant time to develop their personalities, their personality is typically influenced by what they experience first in life.
She quickly started trying to come to terms with existing and began to experiment with her Absolute Affinity over souls.Through an accident, she forced open a rift between The Neverside and an earth-like realm, ending up within the continent spanning kingdom known as ‘Kamala’.Upon entering Kamala she was overwhelmed almost instantly by her surroundings, as she was everywhere experiencing everything all at once, her senses were instantly overloaded. To her it felt as if she was being crawled over by a colony of ants. So she did what anyone would do, she brushed them off, killing them out of instinct. And thus the bloodshed beganOne by one, she squished more of the ‘ants’, becoming used to the sensation of existing everywhere. One by one she used her Soul Domination to kill the citizens across the entire kingdom through the destruction of their souls. She watched in absolute fascination at how the kingdom reacted, how they failed to make sense of it. How some considered it to be an act of God and turning to religion. Whereas some tried to make sense from a more logical standpoint. She watched as the little people fought amongst themselves, all as she kept squishing. What was once instinct quickly developed into enjoyment. She just loved to see the reaction of the little people.

| The Night of Twilight
There was a word that the humans used to describe the royal family of Kamala. One that she enjoyed very much as she believed it to be an adept description of herself. ‘Dynasty’. She only thought that if she was to rule them, she should have a name as they did. So that is what she chose.However, just because she ruled over them now as their ruler.. It didn’t lead to Dyna slowing down her onslaught. She continued to kill. She continued to torture. She continued to make them beg. All from the comfort of a throne. Among the survivors, she began to become known as The Twilight Trickster.There were rebellions. There were attempts to overthrow her. They all failed. All but one.
The Kingdom of Kamala had gone from being a continent with a population of 746.4 Million. To a simple town within the course of 3 years of Dyna’s rule. Dyna was about ready to finish the kingdom for good and move on to the next when she was struck down by a ‘Holy Sword’.
But this was no Holy Sword, not really. The town was the same where the rift had opened which allowed Dyna to pass through in the first place. The Line of Twilight. The Sword had been enchanted with the energy which had been leaking through. Raw power The Neverside itself. Enough to harm the young Spectre, instantly destroying her and causing her to remanifest within The Neverside, freeing the once mighty Kingdom.That day, Dyna learnt a valuable lesson. She learnt that nobody wins forever. She learnt that one day, hope wins.The epic power of the sword was used to separate the town from the mainland and place it in the middle of the ocean, safe and off of the map. After doing so, some of the population passed through the rift with the intention of destroying Dynasty once and for all, knowing she wasn’t truly defeated. They never returned. Yet the town lived in peace.

| The Night of Twilight
But soon, that started to bore her. She became bored of the same confused reaction. She desired more. She desired to walk among the little people and interact with them in a more direct manner. She wanted to torture them and be seen doing so.As she was pondering that desire, she suddenly found her senses transformed. Dyna could no longer see everything, only what was right in front of her. As through this desire, she had found she had become one with one of the humans that she had been toying with. She found she knew everything about them. Everything that was theirs was now hers. She had found a Neverside Spectre’s innate ability of possession.This expanded her horizons. She could now be any one of them through just a thought. She could now interact with her toy box in an entirely new creative way. This worked, for a while. But the inevitable happened. After possessing hundreds of bodies something had changed. Walking amongst them in such a destructive manner led to the young spectre to become noticed. To become identified. She could no longer hide. So she tactically decided it wasn’t smart to even try to. She needed another new approach.As a sign of power to crush morale, she possessed the Kingdom’s princess and slaughtered the King and Queen with the princesses’ own hands, taking control of the entire kingdom under her tyrannical rule.This was all within one singular night. A night that went on to be known within Kamala’s History as ‘The Night of Twilight’.

| Spellbound
After the events of The Night of Twilight, residents of the kingdom of Kamala started to migrate through the Line of Twilight into The Neverside led by Kamala’s legendary hero. Due to possessing the Holy Sword, The Neverside allowed for the newly migrated humans to live in peace within the infinite forest. As time passed, the humans noticed that they were starting to change. They never succumbed to disease, their skin never piercing and on top of this, some started to learn that they were able to manipulate Neverside Energies in the form of telekinetic powers.As time passed, the humans studied this phenomena, coining it as magic. They learnt how to control it and bend it to their will. They could create gigantic flames, they could move the very earth under their feet, make objects move with their minds. Society would never be the same again.Gaining a mastery over magic, they used it to revolutionise their towns and villages, creating artificial atmospheres around their clans to mimic their own, using magic to aid construction, create food and even give life. However they quickly learnt that this was not to be abused. If a spell was cast that was more powerful than their body could handle, they would succumb to the primal urges of magic, their mind breaking and bodies transforming into beast-like creatures they called Neverwas.However within the next generation, the limit was pushed back. The children of the settlers were even more powerful, being naturally born first generation Neverside Wizards.For 100 years they continued to expand and grow, populating and spreading out all over The Neverside, using magic as their tool to conquer infinity. Building villages, towns, societies, castles, temples, shrines. They were unstoppable. Turning an uninhabitable realm into a greatly populated paradise.

| Rise of The Neverlords
With the first generation of Neverside Wizards being born into the Neverside, an education system was formed to school young wizardkind about the world they lived in alongside all of the essentials. The children were taught about everything to be expected from conventional schools on top of Magic and The Neverside as a whole. This stunted technological growth as a whole but allowed for magical knowledge to expand and evolve.One child named Navar grew curious; however, he was taught in school about the horrors of The Neverside Spectres. Believing that they couldn’t be as bad as they were made out to be, Navar was determined that in his life he would bring together The Neverside Wizards and The Neverside Spectres as one. Revolutionising society within the Neverside forever. This however was starry eyed thinking.After becoming lost one day in his early teens, Navar encountered the Neverside Spectre of Infinity - Ted. Ted took advantage of Navar, possessing him and using him as a vessel for 10 long years where his body was used to take advantage of his fellow Neverside Wizards and ruin their lives for good.After being discarded by Ted, Navar vowed to take revenge upon the Neverside Spectres, vowing to destroy them for good.From there he formed a cult of like-minded people that believed that Neverside Spectres shouldn’t have all the power, including the likes of Pleonexia and Dynasty - They called themselves ‘The Neverlords’. However he kept his true intent shielded from them. He intended to steal the Holy Sword that was used to banish Dynasty and reforge it into a weapon that would be capable of harming the spectres. He eventually succeeded through a tip from an external source and acquired the holy sword. Using his magic, reforged the blade into two twin scimitars and revealed his plans to wipe out the Spectres from existence, betraying Dyna in the process. It was then he discarded the name ‘Navar Fukumoto’ and instead adapted the name of ‘Warlock’. If the Spectres would have names such as Dynasty, he needed to adapt too in a show of power.

| A Psionic Nightmare
A Psionic Nightmare was an event involving both the Psionic Spectre and the Nightmare Child. In the Neverside, a war was slowly brewing, later known as "The Neverwars", and many plans were made to support the Neverside. Containing the very concept of DEATH, a few wizards managed to create a spectre of their own. Soon to be called "The Nightmare Child," this experiment contained powers similar to a spectre, but with some limitations. Known for the colour pink in their aura, The Nightmare Child was viewed by the wizards as a symbol of victory through death. With no further delay, the Nightmare Child was released for further testing.It was by chance that the Nightmare Child encountered the Psionic Spectre. Having rescued him from an unbearable fight, the Psionic Spectre quickly befriended them. While hesitant, the Nightmare Child began to experience what it was like to have relationships with other beings. Through the Psionic Spectre, she received the name "Luna," symbolizing her love for the moon. The two soon became closer than ever until the Neverwars truly began.The Psionic Specter, unsure of the war, tried persuading the Nightmare Child to abandon their mission. However, the Nightmare Child had made up her mind and abandoned the Psionic Spectre, as their entire existence depended on it. Once Luna had arrived at the Neverwars, it was there that she was dubbed "The Nightmare Child".

| The Neverwars
The Neverwars began after Dynasty learnt of Navar Fukumoto’s plans to destroy the Spectres. He intended to use his twin scimitars forged from the remains of the holy sword to absorb power directly from the tree of life, granting him access to all 12 Absolute Affinities. Warlock’s speciality of magic was being able to summon duplicates of any weapon that he had stored within his dimension. As a result after his allies had forged a large amount of ‘Deepstone Katanas’, he placed it within his dimension and duplicated it en masse to hand to his army. The katanas had the ability to channel magic as well as being sharp enough to cut through bedrock with a blade that’ll never dullen and never break.Dynasty returned to several villages to warn The Wizards who she hadn’t spoken with in 100 years about Warlock’s plans and quickly put together an alliance formed throughout the Hall of mirrors. A communication network which Wizard clans used to keep in contact. Likewise, Dynasty used her ability of Eolas to contact as many spectres as she could. Eventually summoning the likes of Zone - The Spectre of Dreams, Ted - The spectre of infinity, Mona - The spectre of Reflections and Chrona - The Spectre of Space-Time to come together and fight against Warlock.Time passed. The Wizards and The Spectres were able to hold their defence against Warlock as he ransacked the Neverside in search for the legendary Tree of Life. But this was to no avail, eventually the tides turned. With their Deepstone Weapons and Warlock’s Scimitars, even the most mighty of Wizards fell.It wasn’t long until he discovered the Tree of Life.

| The Neverwars
There waiting for him was a former wielder of the Holy Sword after the first hero, an original victim of The Night of Twilight under the name of Ruby. Allied with a group called ‘The Knights of The Neverside’, she waged a full frontal assault against Warlock. But it wasn’t enough. Ruby was eventually killed and the Knights mostly slaughtered. Warlock had won, using the scimitars, he absorbed the tree of life’s power like a car battery, gaining what he desired, reaching ultimate power. But as he did so, he unknowingly integrated Ruby’s soul into The Neverside itself, where she wished for the power to stop Warlock. Leading for her to be beamed back to when The Neverside was first created and to her becoming the first Neverside Spectre, her humanity being the catalysts for the power which personifies creation.Warlock reigned supreme. With his powers he was able to dispatch and destroy anyone. But Wizardkind wasn’t out of hope just yet. They had engineered a plan in cooperation with Zone. They would create an artificial Spectre with an artificial absolute affinity. As if they were to do this, they would be able to create a weapon with an affinity Warlock didn’t have. Which would function as his weakness. Warlock held every power of creation, so the natural step was to make a power which encompassed destruction. Which led to the creation of The Nightmare Child - The Neverside Spectre of Destruction. An unfeeling killing machine with only one objective, the destruction of Warlock.This failed. As Warlock was intended to fall into the jaws of The Nightmare Child, The Nightmare Child instead fell into his. Completely overcome with fear and power the artificial spectre fled, her affinity nowhere being enough to rival his.This led to hope, it led to despair. Warlock had already won. As time went by he took over more and more of Wizard Civilisation.

| The Neverwars
This led to one last ditch effort. Whereas everyone was fleeing in fear. Chrona had one last plan. One last idea.Surrender.She was able to convince her fellow spectres to surrender themselves up to him as she knew their abilities simply couldn’t compare. Because she knew that Warlock had an issue, the only way to destroy the Spectres was to destroy the Tree of Life. And since he was now part of that, he would destroy himself.In the end, she was able to trick Warlock into making him aware of the existence of The Foreverside. A realm of pure knowledge where anyone could garner any answer they were looking for.. If he had a pact with that as well as The Neverside, then he would surely know how to destroy The Spectres for good without destroying himself.Upon travelling to The Foreverside and making a pact, he was instantly destroyed. The Foreverside and The Neverside used to be one, but the Castallans who once inhabited the realm determined that no one should be all knowing and all powerful. Anyone who had a pact with The Foreverside and The Neverside simultaneously would be ripped apart as the powers acted like magnets.Despite this, Chrona knew he wasn’t dead. And with the help of Dynasty, they severed his hand and forged it as an artefact containing his stolen power from the Tree of Life.And with that power they sealed Warlock away deep within his dimension, localised within The Neverside. Finally, they shuffled and folded the space around the prison like a puzzle box, trapping him forever in a folded space with no escape and no entrance.The key was then split and scattered so no one would ever be able to free Warlock and that the prison could never be undone.This was the final act of The Neverwar.

| After the Neverwars
After The Neverwars, those who followed Warlock were banished, stripped of their powers and fed to The Neverside itself. However, some survived and remain scattered to this day.The Neverside as a realm became far more lifeless, far less homely. Far more like a nightmare. Wizard clans who survived were sparse and spread. The power stolen had done a number to the realm, leading it to become hostile and bitter.This too reflected upon the spectres. The Spectres blamed The Wizards for their home becoming so lifeless, tensions were high and morale was low. Eventually leading to a new dominant power to spread. Pleonexia indoctrinated clan after clan into her new kingdom, quickly becoming the most powerful woman in the entirety of the Neverside. She installed puppets of power as governing bodies into the Wizard clans and by all means ruled fairly even if it was through her own will.She became an unstoppable, unshakeable force. Yet a fair one. Which made it hard to deem it necessary to remove her from power. She was nothing like Warlock. She was smarter.

| Legacy of Bones - Episode 1
Within a dream, Micro received a message from Viz warning him about the return of Luna and her conquest for an artefact known as ‘The Key of Bones’. Bringing this information to Dynasty and Promethean, Dyna was able to confirm that this ‘Key of Bones’ was actually in fact the artefact that was used to seal The Great Neverlord: Warlock’s power after The Neverwars and that it had been scattered across the omniverse within pockets of distorted space-time to keep them safe. They came to the conclusion to bring the pieces of the key together and keep them safe so they wouldn’t fall into the wrong hands. Each of the Spectres embarked on a journey to collect a piece of the key themselves and then later report back.Chrona however, disagreed with this mindset. She thought it would be better to destroy the pieces of the key instead, which would prevent it falling into the wrong hands in the first place. As a result she ventured on a quest of her own, partnering with The Spectre of Probability: Kichiro instead to collect the parts of the key in order to destroy them.Despite this fact, she accompanied Micro on his quest for the first piece of the key due to having little leads of her own - venturing out to The Halo Ring where they discovered the piece of the key was displaced within time for its safety under the protection of a spherical robot which for whatever reason considered Micro to be its creator. During this trip, Micro began to hear a voice within his head, guiding him along and towards the key like a sense of deja vu. Confused by what it was, he shook it off for now. After they returned, Chrona held onto the piece they had acquired so she could use it to locate subsequent pieces, much to the displeasure of the voice in Micro’s head.

| Legacy of Bones - Episode 1
In the meantime, Dyna started the construction of what she called the 'Abnormality Research Centre', otherwise known as ARC, a species of sentient magical crystal known as a kuroshi-core - capable of storing an incalculable amount of data while having the ability to interface and integrate with technology and magic alike. She partnered up with Pleonexia, using her library of magical books spanning centuries and integrating them into ARC - granting ARC the biggest magical database within the multiverse. With this in hand they would be able to track the pieces of the Key of Bones.Promethean first initially embarked on a small detour to warn and inform Moge-ko about the situation at hand in the same way that Dyna had gone to inform Pleonexia. After hearing about the dilemma Moge-ko ultimately decided to help Promethean on her quest for a piece of the key. The two ended up encountering a gigantic Spider-like Monstrum from the world of New Tokyo which had already captured a piece of the Key of Bones. The Two ultimately defeated the Monstrum and with their piece of the Key of Bones discovered a breach which led them to a Dystopian City.Micro now found himself left all on his own where he discovered that the voice inside of his head was more than he initially believed, it was somehow an entirely separate person who now pressed to talk to him further. Micro agreed to this, wanting to get to the bottom of this and achieve a proper answer. A portal appeared in front of him which led him to a snow covered land where he encountered somebody who looked just like him called Macro inside of a cabin full of bubbles containing his past memories. The vision he saw earlier had been prompted by these memory bubbles. This is where he discovered that big chunks of his past had been erased from his mind by a split personality that he created to bear the pain that came with this past so he could live a normal life. Macro was furious that Micro had simply allowed for Chrona to take the key from them as he had prompted these memories so Micro could acquire the key, not this. Due to the split nature of their existence, only one of them has the capability to exist within the Dayside at the same time, as a result Macro abandoned Micro, leaving him within the Snowy realm now equipped to deal with the problem as he saw fit.

| Legacy of Bones - Episode 2
After ARC had processed all the information from the books Dyna had acquired from Pleonexia, ARC was able to use this information to triangulate the position of a piece of the key, informing Dyna that it was located within the space between worlds within the multiverse known as ‘The Inbetween’. Venturing forth to the city of Lunaris, Dyna located the entrance and entered into the realm where she discovered a void-like landscape scattered with various terrain from across the realms which had leaked within. Tracking the piece of what appeared to be a dystopian city, she encountered an alternate timeline Nolan Porfirio who was protecting the piece.Nolan was reluctant to give up his piece of the key leading to the two of them fighting. Due to possessing a piece of the key, Nolan was able to utilise energy from the ‘Tree of Life’, putting him on the same level as a Neverside Spectre. After a challenging fight, Nolan deemed Dyna worthy enough and handed over his piece of the key and Dyna promptly made her exit.In the meantime Kichiro continued searching for a piece and eventually acquired one in an undisclosed location.Promethean and Moge-ko continued to search through the dystopian city they had found themselves in, eventually coming across a blond man cloaked in a trench coat who went by the name of John Constantine. Using a piece of the Key of Bones he was able to reverse time across the dimension to reveal that the dystopian city that they were in was none other than New Tokyo, the city locked in a war against a fierce foe and had created the monstrums in order to survive. Constantine revealed that it had been destroyed by an unnatural force that he was investigating.

| Legacy of Bones - Episode 2
Promethean and Moge-ko entered his teleporting mansion and after much bickering Constantine teleported Moge-ko away, leaving him with just Promethean - having no interest in Moge-ko herself. He agreed to give up his piece of the ‘Key of Bones’ to Promethean as long as she’d grant him access to The Neverside. She agreed to this. As a small favour, Promethean asked for Constantine to bring Seo Shizune to them so she could possess her as she wanted to change vessels.Macro continued his mission to find a piece of the Key of Bones for himself and found himself tracking an energy signature of Luna to the planet Tallon IV, the home of an ancient colony of aliens known as the Chozo. However, upon arrival at the Phendrana Drifts He found Chrona waiting for him. They worked together, Macro believing Chrona to be none the wiser, to find a fleet of Space Pirates attempting to genetically modify a batch of Metroids with energy from a piece of the Key of Bones, making them exceptionally strong and resistant to Neverside Based attacks.The two observed as they watched a spider-like Monstrum burst from the ground and be utterly annihilated by the Metroids. Despite this monstrum housing this piece of the key, it was made short-work by the genetically enhanced Metroids. But before they could acquire the piece of the key for themselves they had to utterly destroy and decimate the Metroids due to their unnatural nature. Chrona believed that if they allowed them to live, they would destroy the universe.After defeating the Metroids, Chrona took note of how violently ‘Micro’ was attacking the Metroids and confronted him, but before a definitive conclusion they were interrupted by Luna’s energy signature heading towards the planet. This led to Macro shooting off in an instant with the intent to kill and end this all forever, however wasn’t expecting to be stopped by Micro, speaking to him within his head as he asked for him not to hurt her.

| Legacy of Bones - Episode 2
However before any confrontation could be made, the spaceship Luna was piloting was torn asunder by the sudden eruption of a crack in time and space leading to her kidnapping and being taken by this split in reality, a split in reality that quickly closed afterwards, leading to her piece of the key dropping and falling to the snow below besides Macro, leaving the spartan confused to what he just witnessed. To which Chrona revealed that the more the pieces of the key were brought together, the more unstable the prison containing Warlock would become, which is why they needed to destroy it before he could utilise it to escape.Having completed his objective to the best he could Macro opened a portal to leave back to the realm in which he came so Micro would be able to take his place, only for Micro to deny him access, demanding that he finish what he started.After leaving the in between, ARC alerted Dyna of a magical surge of energy on the same level of the Key of Bones within Reien Girl's Academy situated within Misaki Town. ARC also alerted Dyna that there just so happened to be a third party source tracking them which could not be determined whether it was Neverside in origin or not. This put Dyna on edge as the only person she knew that would even go near that place was Promethean due to her possession of a student from the academy earlier in the year, prompting her to investigate out of concernUpon arrival she saw and sensed no signs of Promethean, yet likewise sensed no sign of whatever source was tracking the energy signature. Dyna chose to investigate further after discovering many alarming energy traces of an unknown entity now rampant within a school of humans, but before doing so she possessed the body of one of the Academy’s students - Azaka Kokutou - so she would be able to walk around without attracting suspicion.

| Legacy of Bones - Episode 2
Dyna eventually tracked the energy signature to an abandoned prayer hall. She initially believed this signature to be Luna but was surprised when she found a Monstrum resembling a robotic samurai with the ability to truly negate conceptual energies. Dyna was eventually able to defeat the Monstrum, using her piece of the key of Bones to warp the concept of space, leading it to negate its very existence.After a small quick scan of the area she couldn’t find any more energy traces, determining this was the only one. However she left worried as she now knew whoever was creating and controlling these monstrums also wanted the Key of Bones. She left the academy worried about further escalations.After achieving their goals, each spectre met up within the Kaleidoscope Room as together they now each possessed all six pieces of the Key of Bones. Upon Promethean entering as Seo, Dyna quickly pieced together that she was the reason for the strange energy signature at the Academy. Upon Macro, Kichiro and Chrona arriving, tensions remained high. Macro was continuing to impersonate Micro and due to Chrona and Dyna’s rocky relationship the two were far from silent.After much bickering they were finally able to refocus and discuss which way would be best to store and seal away the key, however much to their displeasure, Chrona had other ideas in mind. Using her affinity to halt the concept of time she took each piece of the key from the spectres and brought it together, completing her objective and destroying it for good. However this was a vast oversight, the key wasn’t simply a key to unlock Warlock’s prison, it was the very thing holding the prison together. Destroying it simply destroyed the prison itself and freed Warlock, who promptly appeared before them.Now free, Navar was ready to continue his objective of achieving ‘Heaven’. Destroying the Kaleidoscope room in its eternity and leaving the Spectres to succumb to the void.

| Spellcasting - Spell Rules
Neverside spells aren't necessarily spells within their typical sense. What is interpreted as ‘spells’ is simply a spellcaster speaking in the native Neverside language. This is as within the Neverside, Words translate into power. Whereas silent spellcasting is an option, using words allows for more precise effects due to words being used as a focus for spells.A typical spell can be broken down into three parts. The intended effect, the school of the spell and the punctuation of the spell.
| Spell Effect
The first word of the spell dictates what the spell will do. Since words are only really used as ‘focusing’ for magic. There is no fixed word for spell effects. For example a spell that starts with ‘Fash’ and a spell that starts with ‘Dri’ could both be spells which allow for the use of a fireball. It is ultimately down to the spellcaster to decide which words are better for focusing for specific spells.Despite this, in schools spell effects are taught in abyssal for simplicity of teaching. After graduating most Wizards stick to using abyssal for spell effects. However, more advanced users of magic craft their own.
| Spell Schools
The school of the spell affects the type of the spell which is being used. There are 8 different types of spells. Abjuration spells, Transmutation spells, Conjuration spells, Divination spells, Enchantment spells, Evocation spells, Illusion spells and Necromancy spells. Each of these schools has a different spell phrase which is used to determine the spell type.

| Spellcasting - Spell Schools
Abjuration (-mah)
Abjuration spells are protective spells, as well as spells which cancel or interfere with other spells.Transmutation (-shely)
Transmutation spells have the ability to change matter. Spells in this school alter the properties of their targets.Conjuration (-dach)
Conjuration spells are focused on instantaneous transportation, conjuring manifestations of creatures, energy or objects, and object creation. Healing spells are also part of this school.Divination (-raan)
Divination spells are focused on acquiring and revealing information.Enchantment (-fel)
Enchantment spells are focused on affecting "the minds of others" including "influencing or controlling their behaviour". They are also used to bestow certain effects onto objects, weapons or areas.Evocation (-shan)
Evocation magic pertains to "creating matter and energy, called up out of nothing. Evocations are typically used as offensive spells.Illusion (-mei)
Illusion spells involve the ability to change the appearance of something, by creating a phantasm. This can also be used auditorilyNecromancy (-fah)
Necromancy spells involve death, undeath, and the manipulation of life energy.

| Spellcasting - Spell Punctuation
Every spell must be completed. Once stating the effect and school, the spell must be punctuated as if it was a sentence. For example the use of ‘dah’ would be the equivalent to a full stop. However the use of the word ‘vah’ would be the equivalent of a question mark, ‘vah’ is typically used to reverse spell effects. The use of the word ‘Shah’ however would act as a comma, this would be used to chain two spells together to combine effects. Spells can be chained with no limit, the limit is simply the spellcaster’s out capability for magical output.
| Examples
A spell which has the capability to summon a fireball could be - Uzt-shan-dahA spell which could teleport the user in a shockwave of lighting could be - Pquzt-dach-shah, kibx-shan-dahA Spell which could dispel the effects of fire would be - Uzt-shan-vah

| Magic - Neverlaws
The Neverlaws are a set of rules established by High Council of The Neverlords concerning the use of magic. They are intended to prevent the abuse of magic, and protect both Wizardkind and Unenchanted from harmful magic. These rules are only followed by Wizardkind, not Spectrekind.I. “Thou shalt not kill one’s own kind”
The First Neverlaw forbids the use of magic as a means to kill other wizards. Breaking this law is punishable by death. This law does not apply to Neverwas. However despite this, magic is permitted to kill in the instance of self defence when a Wizard’s life is in danger by the hands of another wizard.II. “Thou shalt not interfere”
The second Neverlaw forbids a wizard to interfere with the events of other worlds through magic or any means otherwise. In the eyes of The Neverlords, other worlds are their own, it is not the right of a wizard to interfere with that with the powers and knowledge which they hold.Despite this law they are still allowed to be active members of a world’s society if they choose to live there, simply not alter events within their power. They are also permitted to deal with Neverside related problems within these worlds.III. “Thou Shalt not corrupt others or oneself”
The Third law of magic forbids the use of mind control, possession, love spells, psychomancy, shapeshifting against one's will, degrading a subject’s mind, reviving the dead, along with various other conditions which could be considered corruption.This likewise applies to oneself, forbidding the use of magic to bestow abilities to oneself which allows for immortality or such things as bodily disfigurement. The punishment for breaking this law varies on a case by case basis.

| Magic - Potioncraft
Potioncraft and Spellcraft are very similar in practice.Potion creation is achieved by brewing three ingredients together. During the brewing process a wizard must project their will and energies into the potion in order to create its effects, however the ingredients used can alter the way the potion works dramatically. Potion brewing likewise takes three minutes on top of an open flame regardless of heat.For example, a teleportation potion could be composed of the burnt ashes of a map of the location, soil from the location and leaves from a tree. This potion would teleport those who drink it to the location by allowing them to become one with the wind. However if the leaves were replaced instead with magma, the drinker would instead teleport to the location in a bout of burning flame.The quality of the ingredients can also affect the effectiveness of the potion. Despite this, a wizard has quite a lot of freedom when brewing potions.It is potentially dangerous to consume more than one potion at a time as the effects of the potion will conflict inside of a wizard.Potions can also be made into tablets, food, drugs and other consumables and retain their effect.

| Magic - Affinities
An Affinity is a unique ability or technique developed by a practitioner of Magic who holds a deep and spiritual connection to The Neverside which grants the user mastery over a specific element, concept, or domain. Affinities take many forms and can manifest in a variety of different ways whether it’s through research, development and understanding or high pressure life and death situations which spur on the development of an affinity.Two people sharing the same Affinity is rare but can be achieved through a supreme understanding of how an affinity works. However due to the sheer uniqueness of each affinity is incredibly difficult and nigh impossible to achieve typically resulting in similar but ultimately different affinities.
| Known Affinities
Soul Scatter - Pleonexia - Allows the user to split their soul into pieces leading to a pseudo form of immortality at the expense of their emotions.Artificial Heart - Echo - Allows the user to cast spells through The Tree of Life to increase their attack power and lower the stress on their body.Cosmic Dream - Count Viz - Allows the user to put their victim in a dream-like state where they can feed off their nightmares to increase their attack power and sustain themselves.Timbres of Heaven - Navar Fukumoto - Allows the user to summon a duplicate of any weapon stored within a personal pocket dimension.Spell Storage - Imyander Frilly - Allows the user to store a countless amount of spells regardless of power within their arcane focus for later use.Point Zero - Luna - Allows the user to see the 'heart' of anything and destroy it resulting in its immediate destruction. This can apply to that which is living and that which is not, being able to destroy entire planets at a time if the user desires.

| Magic - Affinities
| Absolute Affinities
An Absolute Affinity is an innate ability that grants Neverside Spectres an unparalleled connection and mastery over the concept they are formed of. Unlike regular affinities, which vary in strength or scope, Absolute Affinites bestow an unshakeable bond, making the user virtually unbeatable within the domain of their concept. They will always stand unrivalled within that specific area. They can control, manipulate and change the rules of their concept at will either locally or omniversally.Regardless of the specific form it takes, an Absolute Affinity confers a level of power and authority that few can rival, making the spectre that wields it a force to be reckoned with in any realm or conflict. However, with such power comes great responsibility, as the misuse of an Absolute Affinity could have catastrophic consequences.Within the Neverside there are 12 Absolute Affinities which are likewise provided by 12 spectres.
| Spellcasting using Absolute Affinities
Wizards hold the capability of utilising the concepts behind the Absolute Affinities within spells. Meaning that if they wanted, Wizards are able to cast soul related spells through utilising Dynasty’s Absolute Affinity of Souls, or psychic spells through Micro’s Absolute Affinity of Psionics.However if the Spectre wishes, they can prevent this. Making their affinity inaccessible for use in spellcasting which will prevent Wizards and other Spectres utilising their affinity. As of now the only affinity which cannot be used within spellcasting is Chrona’s affinity of Time, making time related spells impossible to anyone but her.